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Controlling instances and symbolswith ActionScript See the discussion ofsymbols and ActionScript in web Help to learn about controllingsymbols at runtime. Using ActionScriptallows you to create interaction and other capabilities in yourFLA files that are not possible with the Timeline alone. With ActionScript®, you can control symbols at runtime.
![flash actionscript 3.0 play movie clip flash actionscript 3.0 play movie clip](https://4.bp.blogspot.com/-sDd7uGq_maI/Vr40gB-m_4I/AAAAAAABaFk/hTsZTHoaE-Y/s1600/MAKE%2BMOVIE%2BCLIP%2BINSIDE%2BMOVIE%2BCLIP%2BINVISIBLE%2BIN%2BAS2.png)
UsingActionScript allows you to create interaction and other capabilitiesin your FLA files that are not possible with the Timeline alone. See more: flash actionscript 3.0 tutorial, actionscript flash, actionscript 3.0 codes for buttons, adobe flash actionscript 2.0 codes, actionscript 3 tutorials for beginners, adobe flash actionscript codes, flash actionscript examples, adobe flash actionscript 3.0 download, need adobe flash version provider details, need someone fix. Use the fl.motion classes to customize the Animate-generated ActionScript for your specific project. Apply the motion either in the Actions panel or in the source files (such as class files) that uses ActionScript 3.0. Copy the properties that define a motion tween in the Timeline as ActionScript 3.0 and apply that motion to another symbol. Select the movie clip to control with the behavior. In the Behaviors panel (Window Behaviors), click the Add (+) button and select the desired behavior from the Movieclip submenu. Select the object, such as a button, to trigger the behavior.